Information & Rules (All Drivers Must Read)
Mar 9, 2014 3:50:40 GMT
Post by SAMSA Administration on Mar 9, 2014 3:50:40 GMT
CUSTOM SPORTSCAR SERIES INFORMATION & RULES
Currently the fastest SAMSA sanctioned racing series, the custom sportscar class allows for full customisation of sports class vehicles and is SAMSA's version of the DTM series. The inaugrual season will be 13 rounds with your top 10 results counting towards the championship points total.
Times & Days: Qualifying and Races will be on the same day with qualifying beginning at 1pm Sunday GMT (for time conversion chart click here) with the race to follow straight after qualifying. Drivers will be invited to join an invite only freemode session in order to sychronise all players game clock and weather. Drivers will then receive race invites. Only drivers already in the invitational free mode will be invited to the race.
Maximum amount of drivers: A maximum of 16 drivers will be able to take part in the race. Up to 20 drivers will be able to take part in qualifying. If more than 16 drivers wish to participate then qualifying will be split into two lobbies with the fastest 16 lap times determining the final 16 driver field.
Race Settings
Race Type - Standard
Number of Laps - 10 for qualifying; 40 for race
Class - Sports
Time of Day - Noon
Weather - Current
Traffic - Off
Wanted Levels - Off
Custom Vehicles - On
Catchup - Off
Slipstream - Off
Rules: Format will be a 10 lap qualifying session followed by a 40 lap race and will be governed by SAMSA general & racing rules, plus series specific rules.
Eligable Vehicles:
Albany Alpha
Annis Elegy RH8
Benefactor Feltzer
Benefactor Schwartzer
Benefactor Surano
Bravado Banshee
Bravado Buffalo
Dewbauchee Massacro
Dewbauchee Rapid GT
Dinka Jester
Grotti Carbonizzare
Hijak Khamelion
Invetero Coquette
Karin Futo
Karin Sultan
Maibatsu Penumbra
Obey 9f
Obey 9f Cabrio
Pfister Comet
Schyster Fusilade
Car customisation: Drivers are freely able to customise and upgrade their vehicles in any way both visually and performance wise.
QUALIFYING
Qualifying will use the GTA V in game timing system to determine lap times and as such all check points on the circuit will need to be cleared to make the lap count. Drivers are free to begin qualifying as soon as the in game start countdown elapses. Drivers wishing to respawn can do so at any time
Drivers on hot laps have right of way, drivers not on hot laps must stay off racing line and yield to faster drivers.
Once half the field have completed the qualifying and the 30 second count down timer has elapsed the qualifying session will be over.
Lap time screen will be photographed and used to determine grid.
RACE
The race will also use the GTA V in game timing system and all check points will need to be cleared. If a check point is missed drivers must go back and clear it. If drivers miss a check point but continue to race the in game timing will place them a lap down. At the beginning of the race drivers must stay at their spawn point until the race manager instructs them to begin forming up in grid order. Once all drivers are in grid position a race start time will be announced using the in game race clock. Once the start time is reached the race begins. Drivers will race all the way to the in game race finish and once half the field has completed the race and the 30 second count down timer has elapsed the race will be over. Race results screen will be photographed and used to determine race results.
During the race drivers who wish to respawn their car due to damage may do so at any time.
Due to the length of races it is highly possible that drivers will be lapped. Slower drivers that are being lapped must yield to other driver under lapping rules.
GRID
Drivers will line up on the grid following race manager instructions. Rows are to be seperated by 3 car lengths to allow adequate seperation.
POINTS
Points system is
1st - 25pts
2nd - 20pts
3rd - 18pts
4th - 16pts
5th - 14pts
6th - 12pts
7th - 10pts
8th - 9pts
9th - 8pts
10th - 7pts
11th - 6pts
12th - 5pts
13th - 4pts
14th - 3pts
15th - 2pts
16th - 1pt
PENALTIES
All SAMSA race events are recorded on PVR and are reviewed post race. Penalties will be enforced for all current SAMSA rules including reckless driving ect. plus series specific rules such as blocking drivers during qualifying, jump starts ect.
Penalties may be enforced during the race as a stop go penalty (respawn) or retroactively as a time addition to final race time or a classification penalty and up to SAMSA management discretion.
Currently the fastest SAMSA sanctioned racing series, the custom sportscar class allows for full customisation of sports class vehicles and is SAMSA's version of the DTM series. The inaugrual season will be 13 rounds with your top 10 results counting towards the championship points total.
Times & Days: Qualifying and Races will be on the same day with qualifying beginning at 1pm Sunday GMT (for time conversion chart click here) with the race to follow straight after qualifying. Drivers will be invited to join an invite only freemode session in order to sychronise all players game clock and weather. Drivers will then receive race invites. Only drivers already in the invitational free mode will be invited to the race.
Maximum amount of drivers: A maximum of 16 drivers will be able to take part in the race. Up to 20 drivers will be able to take part in qualifying. If more than 16 drivers wish to participate then qualifying will be split into two lobbies with the fastest 16 lap times determining the final 16 driver field.
Race Settings
Race Type - Standard
Number of Laps - 10 for qualifying; 40 for race
Class - Sports
Time of Day - Noon
Weather - Current
Traffic - Off
Wanted Levels - Off
Custom Vehicles - On
Catchup - Off
Slipstream - Off
Rules: Format will be a 10 lap qualifying session followed by a 40 lap race and will be governed by SAMSA general & racing rules, plus series specific rules.
Eligable Vehicles:
Albany Alpha
Annis Elegy RH8
Benefactor Feltzer
Benefactor Schwartzer
Benefactor Surano
Bravado Banshee
Bravado Buffalo
Dewbauchee Massacro
Dewbauchee Rapid GT
Dinka Jester
Grotti Carbonizzare
Hijak Khamelion
Invetero Coquette
Karin Futo
Karin Sultan
Maibatsu Penumbra
Obey 9f
Obey 9f Cabrio
Pfister Comet
Schyster Fusilade
Car customisation: Drivers are freely able to customise and upgrade their vehicles in any way both visually and performance wise.
QUALIFYING
Qualifying will use the GTA V in game timing system to determine lap times and as such all check points on the circuit will need to be cleared to make the lap count. Drivers are free to begin qualifying as soon as the in game start countdown elapses. Drivers wishing to respawn can do so at any time
Drivers on hot laps have right of way, drivers not on hot laps must stay off racing line and yield to faster drivers.
Once half the field have completed the qualifying and the 30 second count down timer has elapsed the qualifying session will be over.
Lap time screen will be photographed and used to determine grid.
RACE
The race will also use the GTA V in game timing system and all check points will need to be cleared. If a check point is missed drivers must go back and clear it. If drivers miss a check point but continue to race the in game timing will place them a lap down. At the beginning of the race drivers must stay at their spawn point until the race manager instructs them to begin forming up in grid order. Once all drivers are in grid position a race start time will be announced using the in game race clock. Once the start time is reached the race begins. Drivers will race all the way to the in game race finish and once half the field has completed the race and the 30 second count down timer has elapsed the race will be over. Race results screen will be photographed and used to determine race results.
During the race drivers who wish to respawn their car due to damage may do so at any time.
Due to the length of races it is highly possible that drivers will be lapped. Slower drivers that are being lapped must yield to other driver under lapping rules.
GRID
Drivers will line up on the grid following race manager instructions. Rows are to be seperated by 3 car lengths to allow adequate seperation.
POINTS
Points system is
1st - 25pts
2nd - 20pts
3rd - 18pts
4th - 16pts
5th - 14pts
6th - 12pts
7th - 10pts
8th - 9pts
9th - 8pts
10th - 7pts
11th - 6pts
12th - 5pts
13th - 4pts
14th - 3pts
15th - 2pts
16th - 1pt
PENALTIES
All SAMSA race events are recorded on PVR and are reviewed post race. Penalties will be enforced for all current SAMSA rules including reckless driving ect. plus series specific rules such as blocking drivers during qualifying, jump starts ect.
Penalties may be enforced during the race as a stop go penalty (respawn) or retroactively as a time addition to final race time or a classification penalty and up to SAMSA management discretion.